Ryerson Invitational Thrill Design Competition
Project Overview: The RITDC presents multiple design challenges to teams of up to six students. The teams choose the challenges they are most interested in and best suit their talent and skills. Using imagination, computer software, and rhetorical skills, the teams will solve the challenges and present their solutions to a panel of judges from Universal Creative, Ryerson University, and other industry professionals.
My Role: Guest Experience Designer, 3D Artist
Project Duration: 12 Weeks (Spring 2021)
Project Goal: To create retrofitted solutions to challenges facing three themed attractions such as safety and engagement, with an interdisciplinary group of designers, architects, and engineers. Make conceptual renders using Zbrush, Maya, and Photoshop.
What Did I Do?
Guest Experience Design
First, we had to translation each of the problems to a design goal: it asks we had to get inside the problem and figure out what we were actually aiming to act on. Sometimes, a client has unrecognized and therefore unstated constraints (or assumptions about shared assumptions) that can only be identified when a solution is proposed that violates them. Making the needs and constraints explicit is a valuable early design step.
Then, after getting an initial round of feedback, we produced design options responding to the proposed problems against the design requirements, criteria and constraints.
3D Artist
Using Zbrush and Maya, I made conceptual renders for our solutions, including the carousel.
I sculpted and modeled the structure and the horses, as well as texturing all assets and lighting the scenes.
Using Maya, I rendered the scenes, then exported the images into Photoshop for post-production changes.